Rodos
Ongoing
The Action develops innovative know-how and research on the potential of modern digital learning technology focused on the intelligent enrichment of the experiences of residents and visitors of the South Aegean Region and beyond. It will design unique experiences that will characterize the smart cities and places of the South Aegean Region, and will identify the types of applications that are most appropriate and effective, the development and delivery technologies, the models of sustainable implementation that will involve public and private stakeholders, and the ways in which the different disciplines and stakeholders required to collaborate in the whole project will work together.
The applications designed include specific categories of activities selected from a wider variety of activities that our research laboratories have experience in developing, such as: learning to use spatial maps of various kinds (tourist, road, paths, etc.), mathematical activities in the city, in archaeological sites, in landmarks, in escape rooms (with short puzzles in science, mathematics, etc.), scientific activities in nature, activities to highlight the history of cities, and activities to learn about the history of the city. Particular emphasis will be placed on highlighting and exploiting the technological dimension of Augmented Reality (AR) applications for mobile devices.
Action 2.3 develops innovative know-how and research on the potential of modern digital learning technology focused on the intelligent enrichment of the experiences of residents and visitors of the South Aegean Region. Applications are designed and implemented scientific activities in nature, activities to highlight history in cities, recreational creative activities, etc. Particular emphasis will be placed on the promotion and exploitation of the technological dimension of Augmented Reality (AR) applications for mobile devices.
The members of the Laboratory produce basic and applied research (funded by European or national resources) in the fields of ICT in Education, Mathematics Teaching, Science Teaching, and Educational Engineering. The research produced covers a wide range of (i) ages and roles of students and teachers, (ii) learning situations, (iii) educational entities. It focuses mainly on the following research dimensions: Interdisciplinarity, Complexity and Systems Approach to Education, Mathematics Teaching, Learning Technology, STEAM dimensions, Computational Thinking, Computer Science Teaching, and Learning Analytics. LTEE lab members teach at the undergraduate, graduate, and doctoral levels, while training active educators and education leaders.
Director: Professor Aggeliki Dimitrakopoulou
The laboratory serves the educational and research needs of the subjects: Applications of Methods and Techniques in Educational Research, Pedagogical, Psychological, Anthropological, Philosophical and Historical dimensions of the phenomenon of Education, Interactions of the factors and actors of Education, Methodological and Teaching approaches to the Educational process, Critical and Creative Approach to the phenomena of Teaching and Learning, Ways of acquisition, systematization and functional arrangement, evaluation and use of Pedagogical Material, Comparative, historical development of Educational Systems, Curricula, Relationship of Education with Politics, Teacher Education, Adult Education, Communication, Intercultural Education, Remote Education, Evaluation in Education, Media Pedagogy, Special Education, Psychometrics, Evolutionary Psychology, School Psychology, Psychopathology, Clinical Psychology, Pedagogical Psychology, Experimental Psychology, Experimental Behavior Analysis, Micro-teaching. The main purpose of the laboratory is to collect, process and utilize research data for the understanding and improvement of educational practice. Director: Professor Ioannis Hadzigeorgiou
The aim of the laboratory is to cover the research needs related to issues regarding the conduct of research and studies in the scientific field of Environmental Education and the training and education of teachers and educators who implement Environmental Education Programs. Also, in raising awareness and informing individuals and social groups on issues related to the environment, Environmental Education and Sustainability, in the creation and provision of teaching and pedagogical material for Environmental Education and in the implementation of pilot educational interventions in the classroom. At the same time, to support teachers implementing Environmental Education and Sustainability Education Programs, to develop research and applications in Information, Communication and Media Technologies that support Environmental Education, as well as to develop and evaluate special programs and experimental productions using ICT. Finally, to the systematic organization of this research both to enhance the training and education of the students of the Department itself and to strengthen Environmental Education as well as Education and research on its various forms and to enhance the work of teachers as researchers and pedagogues. Each of the three main collaborating laboratories has a specialization to offer. The LTEE in learning technologies and instructional design, the Laboratory of Applied Research for Environmental Education has expertise in environmental education and will provide the necessary content design services for field trip applications, while the Laboratory of Educational & Psychological Research and their Applications will provide the necessary expertise to investigate the effectiveness of the activities. It will also participate in the development of the methodology for designing the activities to be developmentally appropriate and ergonomic for the users. Finally, it has the knowledge to develop content about the culture and history of the place. The MATIS I Research Team was selected for its unique expertise in designing activities for teaching mathematics in the outdoors and for adapting activities to multicultural audiences. The LIUM Research Team for its experience and methods of developing serious games supported by technology. Director: Vassilios Papavasiliou, Associate Professor
No posts were found for provided query parameters.